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Nov. 10th, 2009 @ 04:13 pm In which our celebration is predictably short-lived...
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Yes, that's right...

After an unplanned two month hiatus, we return to our regularly scheduled Tide! And there was much rejoicing.

Since it's been so long, it might behoove the audience to review where we last left our heroes:

http://laurelwen.livejournal.com/245894.html#cutid1

So what next? )
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Hurt Jo
Sep. 8th, 2009 @ 03:38 pm In which we catch someone's attention, and a chapter closes
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The funny thing is...I've had this icon ready for a while and was waiting for my chance to use it. Why is that funny? Read through the post and find out!

So we teleported back to Farshore... )
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Pretty Jo
Aug. 25th, 2009 @ 12:54 pm In which Bliz gets a mudbath...
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As the rushing waters carried Jakara and Adamant away... )
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Savage Jo
Aug. 18th, 2009 @ 09:52 am In which we're swept off our feet...
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Dungeon craaaaawl! )
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Beat-up Jo
Aug. 13th, 2009 @ 03:58 pm In which we jump right back into the fray...
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The next session... )
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Savage Jo
Aug. 12th, 2009 @ 12:07 pm In which there are revelations...
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I will do my best to convey the gist of these scenes, but without an actual transcript, some of the nuance, subtext, etc will be lost. I can only remember so many details, particularly when I am engrossed in RP and thus not taking notes (and most especially when the RP is of an emotionally charged nature). Without further ado:  )
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Lost Jo
Jul. 28th, 2009 @ 02:01 pm In which there is a hot mess...and my dice betray me...
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Without further ado... )
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Hurt Jo
Jul. 21st, 2009 @ 11:10 am In which there is adventure, and a hat...but no whips
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When we left our heroes, there was about to be a big stink regarding murdering enemies who surrender.

But first...a flash. )
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Savage Jo
Jul. 14th, 2009 @ 11:22 am In which Jo has a very special day...
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Another solid 8 hour session later, and we've made it to the very heart of Thanaclan.

And because I realize these things get awfully long (especially now that we're running longer sessions), I'll actually deign to put it behind a cut this time.

Epic Goodness )
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Silver Jo
Jul. 7th, 2009 @ 11:40 am In which there is a very scary dog...and holy Noltus!
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It seems like these entries just get harder and harder to write, but I feel like I can't stop now when things are just getting bigger and crazier and awesome-er.

Do we all remember the Pelorian missionary who was out in the jungle trying to convert the natives and who hadn't been heard from in some time? Well, Jakara found a letter from him during a patrol into the interior. Seems good ol' Noltus came to the island because of a stone disc that he found in the Amedio jungle which depicted a trio of Olman gods--Quetzalcoatl, Tonatiuh, and Tezcatlipoca--who were seemingly working together. At the center was some sort of bow, a weapon presumably of artifact level power. A. Those three gods generally do not work together. B. Bliz *saw* this bow being wielded by one of the Olman in the war party that took down Golismorga. Mysterious Olman was one of the two who returned to the surface (Xochiquetzal and Tezcatlipoca remained behind, if you recall). So...stone disc=important in some fashion. Noltus was headed up to the plateau for various reasons and requested aid in his mission. Ballsy motherfucker, ain't he?

So, the party plus Jakara and Skald heads north overland, towards the plateau--which, for the record, is taboo to the Olman. Having reached it, they follow a hidden path and discover a very hidden camp of lizardfolk who are following Noltus. Seems Noltus left with a smaller party in search of a village whose people he was going to help, and hasn't been back in several days. We settle in for the evening when...lo and behold, Noltus and company return, somewhat worse for wear. Turns out they ran into a party of Skinwalkers (these Olman warrior types who wear some sort of skins that become part of them and who've been attacking villages recently) while trying to find a way across the lake to the island at the center of the plateau. We chat it up with Noltus for a while, his bloodhound comes over to make friendly with Bliz, but Coriander growls at him. Noltus goes to get some notes and...all hell breaks loose.

You saw this coming, right?

His dog turns into this massive horrible monster that Jo's tribe used to scare the children with. The party Noltus came back with turn into Skinwalkers. Noltus disappears. In the suprise round, the monster does over 50 damage to Bliz. Here is Oh Shit Moment #1. Jo goes after it first, the Skinwalkers do for many of the good lizardfolk and their leader tries to feeblemind Adamant...and fails. Adamant returns the favor and succeeds. Jo and Bliz (who throws a fireball at the skinwalkers before they can close with our party) work on taking down the big nasty and do so in a few rounds. The leader attacks Adamant who freaks out slightly and calls for Jo to help. Four skinwalkers go after Jakara, and the lizardfolk cleric helps him. With Bliz and Urol on hand to help with the skinwalkers, and Skald to take shots where needed, Jo pounces to attack the leader and help Adamant...and promptly drops her rapier, discovering that this guy is damn hard to hit. Meanwhile, un-Noltus is busy raising dead lizardfolk to come and attack us. Eventually, there are five of them around me, plus the leader. Bliz goes invis, trying to find un-Noltus. Adamant switches places with one of the undead and casts See Invis on Jo, and tells her to go get the un-Noltus and he'll take care of these guys. The other skinwalkers are doing a number on Jakara, and things are getting a bit desperate. He goes down to some of the poison they're using (Oh Shit Moment #2: Skinwalker Boogaloo), and Urol thankfully is on hand to bring him back.

With a worried look at Adamant, who tells her again to go, Jo runs to un-Noltus and gets an attack or two in on him. Then he goes to town on her...and she fails her Fort save. Paralysed. (cue Oh Shit Moment #3: Omygodi'mfucked McGee). Two more undead come over to join the fun. A skinwalker sees an opening and moves to charge Ye Olde Helpless Jo, but Jakara interrupts his charge with an attack of opportunity--from prone, no less. Despite still being above 100 hp, Jo is facing death squarely in the face. Adamant, meanwhile, starts screaming in abyssal at the demon un-Noltus, threatening horrible, painful violence if the thing so much as touches Jo...and Goes To Town with some spell action, taking out most of the undead around him in one round. Then Urol jaunts over and casts Freedom of Movement in the nick of time. Again.

Jo does the only thing she can...attacks the demon again with her cutlass (did I mention that she has a sacred scabbard for it now, so she has a Bless Weapon in effect, confirming all crits?). She scores a hit, and then miss and then...a crit. Draw from the crit deck for slashing...

Decapitation. Fort save against DC 38 (my attack roll). Snickersnack, bitches. Srsly, I had tears in my eyes when I saw that card. It's never come up before, and I didn't really expect it to ever come up. Dude wasn't even bloodied, and he would have retreated in the next round or two and gone back to the Main Bad Guy to await our arrival at the end of the module. The D&D gods were smiling on me. Jo went from facing certain death to pulling off the nearly-impossible in one round. I don't know how much more my heart can take. ;)

So, we still had the remaining skinwalkers to deal with, including their leader. Tenacious fuckers, but we eventually took them all down. Did I mention that the skins they were wearing had claws that also got to attack in addition to their normal attacks? Oh yeah, and Adamant, seeing the last skinwalker still fighting, walked over and grabbed it and promptly disappeared. (He later claimed that he threw it in Zotzilaha's volcano.) It was a couple hours of intensity for the players and not even 10 rounds of insanity for the characters.

Upon looting the bodies, we found a few nice bits. Also, the big nasty monster was wearing a ring.

A ring of Freedom of Movement. (cue choirs of angels singing hallelujah) After that little close call, Jo isn't going to *let* anyone else try to claim that ring. Word. Not invincible, but what a damn good magic item.

We bury the dead and camp out there for the night. All in all, a fabulous session. And of course, it just keeps getting crazier from here. I can't wait.
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Beat-up Jo
Jun. 30th, 2009 @ 03:02 pm In which there is downtime...
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Where to start? How do I sum up 2 months of downtime activities in a way that is neither deathly boring nor completely confusing? I'll give it my best shot.

We all made it back to Farshore safe and sound.

Jakara is safe and has been un-Feebleminded...by a random unknown Olman whose description matches that of Tezcatlipoca and who disappeared again after telling Jakara that I would be coming to talk to him. Quoi?

Jo got another level in Totemic Demonslayer and thus another tattoo of awesomeness.

Bliz and Adamant went to Sasserine to sell loot and buy treasure. And Bliz decided it was time to add to our party. Thus, we have a new friend by the name of Coriander (Roger) Snorglebach...a blink dog. Yeah, that's right. A blink dog.

At the same time, Jo went off into the jungle to find Urol so he could make her a new magic item (I <3 Craft Wondrous Item). She eventually found him, after having to kill a great big fuck off dinosaur. He fed her some boar, smoked her out and sent her off into the jungle at night. At which point, she stumbled across a party of Scarlet Brotherhood monks who were planning to attack and interrogate Urol. She killed three, the fourth ran, she tackled him and beat him unconscious, and then...as she was preparing to carry him back for interrogation, a hezrou teleported in for a nice little visit. She proceeded to FUCK his shit up. Mind you, part of that was luck in making her saving throws against Blasphemy...but it was really only a few rounds. YEAH. Mission successful, and now she has a Belt of Physical Perfection. I will take any item that uses one slot and gives me a bonus on all three physical stats. And you can bet that's going up to a +4 and then a +6 whenever she actually gets the money.

There was much relaxing, drinking, fucking around, etc. The mines finally ran into a nice vein of ruby. Jo fulfilled her obligations as a member of the tribe by manning the Wall for a couple of weeks. She might also have gotten...entangled with Jakara again after her tattoo ceremony...although she has reservations about it now. And the Tezcatlipoca thing has got her all...muddled.

Jo had the bright idea of getting Adamant to cast spells on her while she sparred with someone else so she could practice a new trick that raises her Will saves in combat. His spells succeeded more often than not and he was not afraid to abuse this opportunity. Mass hilarity ensued, Jo got to be REALLY embarassed, and the sexual tension was thick enough to slice with a cutlass. Ahem. He might have teased her mercilessly and also detected some rather private thoughts that she didn't want anyone--especially him--to know about.

Bliz had another drug-induced vision quest up in Tanaroa. Definitely some food for thought there, but as with any vision...hard to say just what it was.

And of course...we got the lowdown on the actual events leading to the demise of Thanaclan. After the aboleths were defeated a thousand years ago, the people of Thanaclan grew complacent, even decadent. Meanwhile, Demogorgon and his minions were laying plans far below in Golismorga. They made a huge black pearl and left it where the people of Thanaclan would find it. So they put on top of one of their pyramids and it slowly but surely began to corrupt everyone around it. When one guy finally came to his senses and realized what was going on, he smashed the pearl to remove its influence...thereby releasing the first savage tide. The island itself fought back with earthquakes, eruptions, geysers and other cataclysms. Most perished within hours, and the rest were eventually destroyed. Thus came the end of Thanaclan and the beginning of the demonic influence that would transform the fallen empire into the Isle of Dread.

Tezcatlipoca told Jo that she would have to restore Thanaclan, and this is the source of so much demonic evil, that there was really no question at all of whether or not to attempt it. It's kind of her job description, so she'll do it or die trying. The only question is how to go about doing it and what they are really up against. It ain't gonna be pretty.

Bliz has cast her lot in, hopefully Urol will help cleanse his precious island, and god only knows what Adamant thinks about it. Then there's trying to find anyone else to go with them to help. The central plateau is taboo, forbidden to the Olman of the island, so no help from them. We got a couple of ideas...but we'll see.

Next session will bring us to the fullfledged start of City of Broken Idols. Woooo! I can't wait. We have, for the record, been adventuring in game for 9 and a half months. Of course, we started in real life in...what, 2007? And here we are, halfway through, almost 2 years later? Insanity!
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Sassy Jo
Jun. 15th, 2009 @ 02:36 pm In which we are officially halfway through...
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So...at long last, the module is complete. When we left our heroes, they had just opened the uh, "orifice" into the evil ziggurat of doom. Finding themselves in a room composed mostly of fleshy bits, rolling milky eyeballs and heaving, breathing organs, they had no desire to linger. After Adamant cast See Invisibility on her, Jo noted that while invisible, Bliz looks just like the strangely transparent version of her that was walking around with them before they somehow merged together. Mysterious...

A ladder led down through the floor to another layer below. Bliz checked it first and saw a kopru lounging on a divan (made of horrible things, of course), holding a spear and with one hand in a puddle. The room had a lovely statue of Demogorgon for decor. She jumped down and threw her dagger and missed and he immediately did something in that puddle. Suddenly, the room was full of water, rendering the battle that much tougher for us and easier for the kopru.

We are one Constitution-heavy party, but Jo just changed into her Cloak of the Manta Ray and dove right in. Urol changed into a water elemental and dove right in. Adamant just climbed down the ladder a bit and probably gave a silent thanks for that rod that allows him to cast spells silently. Bliz held her breath. What followed was sloppy, tense and protracted. A spellcaster unhindered by the water, the kopru rendered most of us inactive for at least a few of the rounds of combat (luckily not all at once!), and we had some terrible luck actually landing any blows on the slippery little fucker. He managed to lay out some damage, and then also cast a spell on me that gave me only a 50/50 shot of acting in any given round...assuming that I also made the Will save every round to resist his Halt command. Eventually, we all ended up clustered around him, but on his next turn, he swam down to the floor in the opposite corner of the room, and pulled the trapdoor. Water flooded out of the room, and he disappeared into the level below. Hellfire.

We dropped into the room and there was no sign of him. Instead, we were surrounded on all four sides by large pools of something called the Black Bile of the World--putrid, oily, thick and utterly disgusting, several large black pearls float in the pools. Suddenly, an abominable cross between a squid and a centipede rears up out of the pool, an embodiment of the madness of the elder evils, intent on protecting the pools of bile it produces--not that we knew (or know) what the fuck it is. All I know is after one five foot step, I attack the shit out of it...and promptly get grappled by one of its many tentacles.

I don't think I can accurately describe the ensuing battle, given its complicated nature. Things were definitely tense. The party members had some difficulty with movement, especially after the kopru threw a wall of stone across the center of the room between the bile worm and them. Even after the wall was opened up by our resident druid, the worm kept diving under the surface of the pool (which connected to the other pools) and coming back up in unexpected places. Oh, and did I mention it vomited up a projectile stream of flaming acid? If you've played Mass Effect, it was like fighting a Thresher Maw...without a Mako and room to drive. Luckily, Urol gave me and Bliz resist acid 30. I spent almost the entire fight grappled by it, apart from a brief respite when it dropped me--at which point I charged it again. Cause that's what Jo does. Its tactics rendered poor Bliz rather helpless, as she just couldn't seem to get any sneak attacks in. The kopru, meanwhile, was making itself a huge nuisance, and eventually managed to Silence Adamant after taking several nasty hits from his spells.

I got down to the 20's on hp, when Urol managed to heal me up to full. Then I got hit and grappled by the tail...which had a constrict attack as well. Even with crits confirmed on my cutlass (which has Improved Crits anyway), I was not making much of a dent (the bastard's fast healing didn't help with that). Adamant was silenced and had very little he could do, even resorting to looting the body once the kopru went down, looking for anything useful. Bliz was doing the best she could, and Urol was running out of spells. He cast his stampede spell again, but when the worm dove back under the surface, there was precious little any of them could do. It came back up and Urol sent the stampede after it. Adamant was waiting for it and charged directly at it, got grappled by the tentacles, but oddly enough, seemed to have intended that all along...for some reason??

*flash*

Jo is standing in a featureless space, all signs of companions, battle, ziggurat gone. Across from her is Tezcatlipoca, beloved of the Xochiquetzal of previous mention. And just to really drive it home, cue the Aeris music from FFVII. He is holding a spear, *his* spear...the same one that the kopru had been holding at the start of the fight. He tells Jo that a thousand years must have passed, that it is time to return her to the sky. The waterfalls flowing into the cavern become visible somehow, and he says that her first husband is weeping again. It's time for her to resume her rightful place and restore Thanaclan. She asks what will happen to him, and he says that he belongs here, and he will stay here and watch over Golismorga, but that she must return to the surface and restore the Olman city that perished mysteriously centuries before.

****

Meanwhile, the stampede of dinosaurs that Urol has conjured instead manifests as a contingent of Olman warriors who swarm over the bileworm, dealing the final blow. It releases Adamant, who levitates himself back down to the ground. Jo is released, but all unawares, she seems to be set back down on the ground by some invisible force.

Tezcatlipoca brushes her lips with the briefest of kisses and then he seems to fade away as Adamant fades into view in the same place in front of her, holding the same spear. After a moment of dazedness, wherein Urol runs over to Bliz to make sure she's okay, Adamant waves a hand in front of her distant gaze and asks if she's alright. Not knowing how to answer, she pulls herself back into the situation. They make a quick scan for loot in this room and the one above, before exiting stage right via a teleport back to the now-abandoned village of the mongrelfolk to rest before returning to the Sea Wyvern.

All in all, the fights were rather evenly balanced, leading to some serious tension, but not overwhelming victory or defeat which isn't as fun. We were in definite danger and could easily have died (at the end, I was one bad crit away from dropping below 0), but we managed to scrape it out. We also had some killer music in form of two tracks from the Advent Children movie, which certainly captures the mood of EPIC BATTLE. I really did think that I might bite it in this one, but no one died, and now we have a bunch of shit to work out RP-wise between all these people. So, we return to Farshore to rest, recuperate, and try to make sense of everything we have learned.

And then...Thanaclan???

And now we have a portable hole! And a decanter of endless water! And a ring of nine lives with 8 lives left! And lots of other loot! Hooray! Not to mention Tezcatlipoca's spear, which poses a problem for Jo...what will she do with it? She won't use it herself, but she can't sell it. It holds a certain symbolic weight, so giving it away could also be fraught with meaning. This and many more questions will be asked in the ensuing days--here's hoping for at least a few answers.
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Lost Jo
Jun. 2nd, 2009 @ 03:11 pm In which there is much confusion...
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So, as promised, a recap of yesterday's game:

We headed towards the evil ziggurat of doom, but of course, we didn't make it there unmolested. Instead, we ran into some sort of undead creature that grabbed ahold of Bliz and negotiated a tense ceasefire. None of us knew what it was or what it might be capable of, but its story was that it was in Golismorga to study more about the Elder Evils--not reassuring. Jo felt that perhaps, in spite of her hatred for undead, it would be best to let the thing pass unmolested in order to conserve resources for the fights ahead. This is why Jo seriously questions her ability to lead anyone.

Naturally, the undead (it was a Devourer for those playing along at home) didn't leave matters at that. Once it was out of range, it promptly cast Confusion on Jo and Adamant jumped us to the other side of Urol's previously cast Wall of Stone. Jo, now gibbering insanely at the unspeakable things revealed in her mind, proceeded to stab Adamant, and then Urol, who lost the only spell he had capable of removing the condition.

Rakis'ka, the Devourer, tried to climb the wall to get to us, but Bliz leveled her wand of enlarged fireballs and it was buried in an avalanche of fleshy bits as the buildings on either side collapsed.

Adamant used Suggestion to make her drop her weapons. She regained her wits and rushed over to use her wand on Adamant. Naturally, the spell wasn't done with her, so she reverted to babbling again, and tried to gouge her own brains out with the wand. Adamant tried another spell to no avail and then she threw the wand at him, wounding him yet again. At this point, he got a wee bit angry (angry tieflings are scary, btw) and Suggested that she drop and don't move. Which she did. Add another minute of her swinging from screaming meemies to pleading for them to let her up, and finally the spell ran its course.

This was the Height of Uncool for Jo, who now feels ashamed of herself for not killing the undead immediately and also for stabbing her friends and necessitating the use of spells that they really needed to save. She feels repsonsible for how things played out and thinks she could have brought about a different conclusion.

A little further on they ran across two pools of water--where there should be no water left at all due to the statue. Of course there were big nasties in it, but luckily they were vulnerable to fire. Somehow Bliz got grabbed again, though. It's turning into a running joke at this point, as Adamant pointed out.

At any rate, the party then proceeded on to their destination and discovered three abnormally large kopru standing on the ziggurat, giving orders to a large group down below. Destroying the statue clearly paid off, as many of the reinforcements were sent off to kill as many of the petrified aboleth as they could manage before the waters reached them. With just the three large kopru to deal with, we snuck as close as we could so that Bliz could open with a fireball when we were already close to the stairs. The fight was very messy, as the bad guys immediately used potions of fly and spread out, nabbing Jo and Adamant with grapples several times, doing two criticals in the process. Bliz nearly got bullrushed into some horrendously corrosive mold, and it didn't help that we were all rolling for crap. Luckily, I made my Will saves (no Dominate for me, yay!) and we managed to hang in there long enough for our small bits of damage to start adding up, and eventually took them out, expending more spells and charges in the process. (And once again Baleful Transposition worked out well, as Adamant transposed himself and the kopru that was grappling me, releasing both of us from the grapple, for a moment, at least.)

Upon examination, the entrance to the ziggurat appeared to be located at the very top, underneath a large purplish muscle mass. It...whined when we tried to cut through it, but then we discovered the wound-like slashes that could be widened to reveal...fleshy pads like buttons to open the door. Which of course looked less like a door and more like an orifice. Which we jumped through, there being no other options.

Unfortunately, several real world demands made it impossible to finish the final climactic battles this session, so we'll conclude the module next weekend. Which luckily isn't that far away. I think we'll make it. I also think there's a chance we won't ALL make it--which would suck, but at least we're at the level where resurrection magics are easier to manage. Here's hoping for total victory though. Wish us luck!
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Beat-up Jo
May. 29th, 2009 @ 11:14 am Misty Mountain by Ferron
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Up the misty mountain
Wild flowers bind the ground
Down by the rushing river
Force will wear those boulders down
Me I'm underneath my covers
Me I'm trapped inside my brain
While up above the misty mountain
Up above the rushing river
Up above the bed of longing
The eagle takes the wind
The eagle takes the wind my friend
The eagle takes the wind
It makes me think of this my friend
Where does the eagle live in me?


O I am walking through your city
I say your city will be my home
I say Ferron you are halfway pretty
And may you never be alone
Be it scorn or be it favour
Be it but a moment gone
But I stood before the mirror
Like an open-ended cavern
Like a breath held inhaled, holding,
And I barely knew my name
I barely knew my name my friend
I barely knew my name
It makes me think of this my friend
Where do I live in me?


O it's a planet of resistance
It's a whirling flame of choice
Are you my comrades in persistence
I swear they'll know us by our voice
Though we lay down in dusty corners
We are ragged as a scar
And when we rest our eyes stay open
We are always off to war
We're always off to war my friend
We're always off to war
And it makes my think of this my friend
Where can the quiet be?


O is it up the misty mountain
Where wild flowers bind the ground
Is it down by the rushing river
Where force wears those boulders down
Is it underneath my covers
Is it trapped inside my brain
Is it up above the misty mountain
Is it up above the rushing river
Is it up above the bed of longing
Where the eagle takes the wind?
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Sassy Jo
May. 26th, 2009 @ 09:06 am In which she meets...herself?
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So...having reached the twisted, nightmare city of Golismorga, the heroes proceeded to sneak around the strange fleshy buildings and fungus-filled streets, looking for this god shard. Apart from a quick and bloody encounter with some kopru and their trog slaves (boy, we love the crit deck--can you say "decapitated"), we made it through fairly quietly. Of course, there was the building that inflated and deflated like a giant lung. And the one that split open its dome, unrolled a tongue, licked itself like a giant eyeball, and then rolled its tongue back in again. And the one that collapsed on a purple worm. Or maybe it just bit down--impaling the worm with it's cartilage/teeth/walls. Yeah, it's that kind of city.

So, we make it to this crater, in which we see the statue we've been looking for. Only there's a nasty critter known as a collector of brains that's hanging out. So we fight. Bitch was fast, and hit for some serious damage with physical and spell attacks (like vampiric touch--ouch). Of course, that all changed when it got Feebleminded. HA! We managed all right from there. So...statue--same head as the one that Bliz was carrying around in the parallel storyline. She walks up to it. And her double appears on the other side.

Flash to the other story...the band of Olman warriors (there are four left)are holding back dozens of nasties, as our Bliz prepares to place the head in place on a pillar. The Jo look-alike fights alongside a man that Bliz has seen her sleep with at least once. They drop their second weapon and join hands and continue to fight in tandem. Bliz puts the head on the pillar and it immediately grows and gets all woojy--the colors of rain and clouds flicker over its surface. The zombie master reaches out to the archer and to Xochiquetzal so they are all linked, but her resolve hardens, and instead the zombie master and the archer leave, and Xochi and the man stay behind.

Two and a half miles above, in a temple in the ancient city of Thanaclan that is no more...the god Tlaloc rises from his throne. His consort, Xochiquetzal, has chosen to remain behind rather than return to the surface, and this causes him sorrow. He disperses into water and finishes the ritual to create the curtain wall. Below, Xochiquetzal and Tezcatlipoca(!!) say that they love each other. Xochi says that (Bliz/not Bliz?) told them they would last a thousand years. Then, as one, their spirits step back and out of their bodies to join with the curtain. As the ritual is completed, all of the water in the submerged city is pushed back at such speed that aboleths fall from the sky, petrified instantly as the water practically vanishes from around them.

The present: Jo and the others stumble towards the now cracked and crumbling artefact. After a thousand years of exposure to the demented city, its power is weakening. Bliz stands across from her double (or vice versa). As Jo approaches, another figure appears across from her...a woman identical to her in almost every way, apart from the gear she carries. Now thoroughly confused, she demands to know what's going on, etc. Bliz answers that everything is just fine. Eventually, she tells the story of what happened here a thousand years earlier. As she nears the end, Jo says the words with her, as if she had always known this story and just never realized it.

But now, the time has come to destroy the statue and release all the souls who sacrificed themselves to create the curtain. Oh and let's mention that the spirit Bliz absorbs *into* the real Bliz (the implications of that are yet to be discovered). Then she wills the statue apart. It flickers, crumbles and is no more. (I had tears in my eyes.) The Xochi spirit across from Jo looks relieved and dissipates and is gone. The giant cavern falls quiet for a long moment, and it is almost peaceful. Then a rumbling like thunder over the horizon, and cascades of water begin to flow from various tunnels down into the city. Looking around, Jo prepares to go find these Lords of Dread, but where are they in this accursed place? Finally breaking the peace, a distant scream sounds out over the city, and is then echoed from other places...by the buildings themselves. Urol points to the source of the screaming, and says that way.

The camera pans up from them and then across the impossible cityscape to a dark ziggurat, clearly the home of the Lords of Dread.


So let's talk about how much Jo now has to process...this chick who looked exactly like her and shared the same name???...consort to Tlaloc???...stayed down here to be with this guy Tezcatlipoca???...(if this is all confusing to you, read up on your Aztec mythology--short form: Xochiquetzal was married to Tlaloc until Tezcatlipoca stole her away to the underworld.)

Bliz and this not-Bliz who was travelling around with them???...switching places???...merging together???...acting all crazy???...

...and the list goes on.

Next up...the grand finale to The Lightless Depths.
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Savage Jo
May. 20th, 2009 @ 11:05 am Cranky Jo
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So...as we discovered...the newly transparent Bliz is strange and weird and maybe not actually Bliz at all. She offers no explanation or help in understanding wtf is going on, just insists that we move on. Quoi?!?

Meanwhile, the real Bliz is suddenly in some other time entirely...with some other heroes, who are following the same path that we are...only there's no curtain and there's a LOT more aboleths. Their journey is revealed parallel to ours as we move forward with our troglodyte guide. We end up in what might be the creepiest village ever, with a bunch of mongrelfolk who have been inbreeding (interspecies style) for so long that they no longer resemble *any* race. Oh, and they mimic voices perfectly. So they start answering us in our own or each other's words, sometimes switching from voice to voice mid-conversation. Better and better. Oh, and their town was guarded by a passel of hookhorrors which we managed to dispense (but Jo was cranky because it was over before she got a chance to really lay waste--although logically speaking, it's a good thing, since she was mobbed by all of them while the other three teleported away.) So they slept in Creepytown (but non-Bliz kept watch) and then, after a not very fruitful conversation with their creepy leader, they moved on. Creepy Leader showed them to a side passageway that led to what he called a demonfish. Turns out that means aboleth--in this case, one that appeared to be petrified. The curtain wall extended into this room as well, but here it was holding back a shittonne of water. Hmmm. Jo said kill it, Urol complicated things by raising the moral quandary of killing a helpless foe, Jo countered with "but it's pure evil!" and Adamant cut things short by doing it himself.

Moving on down the way, Creepy Leader went back to lead his people out of the cave they had been living in "forever" to the higher caverns. It seems our coming had been foretold or some such and we are fated to defeat the Lords of Dread. But no pressure. Onwards and downwards.

At this point, Jo realizes she really hates caves.

Their trog guide leads them to a room which clearly had housed a temple of some sort pre-disaster. That's when a spirit of those who died in this place shows up and tells them some real info on the Lords of Dread. Finally! We learn that: they are a bunch of kopru. The aboleths lived here long before the kopru. The kopru live in a city further down the way. There is some sort of god shard that we have to find and destroy in order to be able to defeat the kopru. There's lots and lots of them. They keep slaves (grrr). Many shadow pearls have been sent to the surface. Probably more things that I am forgetting. In other words...it's looking kinda grim--but when does it not look grim? Hello, pirate fleet anyone???

So we leave our trog guide behind and continue on towards our "destiny". Yeah, okay, sure. Brief aside: the alterna-party that Bliz is with (and she's carrying a large stone crocodile head) consists of Olman warriors, one of whom is named Xochi (Jo). Curiouser and curiouser.

After a run-in with some ragadesas (sp?), which we quickly dispatched, we eventually come to our destination. And boy howdy, is it fucking scary. It's straight up out of Lovecraft, with insane evil dripping all over the place. Any description I give wouldn't do it justice. It's scary. And we've got to get through it, find this shard thing (and we don't even know what it looks like), not get killed by all the kopru and their leader (we've been warned he's very powerful) and then get back out and trek 6 days back to the surface. All in a day's work.

The funny thing is, I think that the grimmer things look, the more positive Jo tends to be about the outcome. Smaller obstacles tend to really slow her down and make her worry. Huge ones? She gets more stubbornly optimistic about it. At least, on the outside. :)

So how will they manage to avert disaster, defeat the kopru, stop the production of the pearls, and make it out alive? Who knows? I certainly don't. Wooohoo!
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Savage Jo
May. 15th, 2009 @ 04:27 pm
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Ahhh, the weekend. In which Tisper gets a facial, hopefully finds a dress for the wedding and gamedy-mcgameballs on Sat or Sun night.

Yes, that's Jo over there. I call it "Sassy Jo," but "Saucy Jo" might work just as well.

Or possibly "Older, Wiser Jo," which might as well be "Mythical/Not Yet Appearing in This Game Jo."
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Sassy Jo
May. 12th, 2009 @ 08:46 am In which Jo runs away. A lot.
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Well, when Adamant reappeared, we discovered that he missed. As in, his Teleport took him to the wrong cave, and then he had to sleep in order to get more spells back. So much for chewing him out.

Well, we headed down into the bowels of the Isle of Dread, led by a shifty troglodyte. All was going well until we ran into a ridiculously large elder black pudding. And there was absolutely nothing Jo could do to help, other than run and stay out of the way of the spellcasters. This made her feel like a shitty captain, but she's also not going to do something stupid because she can't handle running away and leaving her friends to fight it.

So, moving on down the tunnels, we find out from our guide that there is a creature called "Big Mouth" who lurks at "the Stair". Time out, while Tisper has a horrible creepy House of Leaves moment. We have no idea what this creature might be, but it's not like we're going to change our minds now.

So we find "the Stair"--which is this slippery, spiral staircase winding its way around a giant, super deep round cavern. We go down and down and down and it turns out that the bottom is about 400 ft down. But when we get to 60 ft from the ground, the trog stops and won't move. Then a big black tentacle reaches up and latches on to Bliz who's out in front--and drains her down to 1 Strength. She collapses under the weight of her gear and I try to push past the trog--and fall off the edge. Luckily for me, Adamant had given me a Safewing Emblem that he in turn had won off Bliz in a bet. So...I floated down. Only to be attacked by several of the tentacles belonging to a horrific, hideous beast that was all tentacles and teeth. Really, really not good. Luckily for me I made my fort save. Well, Bliz tries intimidate it by threatening to roast it. It lets go and backs away. (We love our teeny tiny little social monster of doom). Adamant transposes me with the trog, then flies over and starts to make with the roasting. The trog nearly gets eaten, Jo can do nothing other than shoot a few little arrows at it, but all's well that ends well. We made camp amongst the bones of the previous victims, and Jo tried really hard not to think about what else they might run into that she would be powerless against. On the plus side, they found a Cloak(?!?) of Protection +3.

The next day, they travelled many more miles through the darkness--oh for a darkvision party. Finally, they reached a large room which was blocked wall to wall, floor to ceiling with a barrier that looked like light shining through blue water. Only, there were figures moving through it, the vague forms of Olman warrior spirits. Urol mumbled "Tlaloc" but didn't know why he said it (that being the god of storms and fertility). The trog called it "The Curtain" and the only way past it was through. So we stepped in...and saw the spirits floating all around us, whispering things we couldn't quite make out, but also our names...and then stepped out the other side. We seemed to be fine. Only, when Bliz went to step out, the voices told her to remember, and when we saw her come out, she was all...sort of transparent. And from her point of view...she stepped forward and didn't see any of us. Instead, several Olman warriors walked up behind her as she carried this large stone crocodile head. And when she looked back, the curtain wasn't even there.

So, wtf is going on? Hopefully at least some of that will be revealed in our next installment. I don't expect all of it to be revealed, though. That's not how this works.
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Silver Jo
May. 6th, 2009 @ 08:54 am In which Jo gets a wee bit savage...
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It was another two game weekend, with awesomeness occuring both days.

Off to see the Lords of Dread, along with our new crew members...sailed up the familiar side of the island to the northern coast, in search of Gallivant Cove and the dreaded Emraag "the Glutton", a dragon turtle of fearsome reputation. Little bitty Bliz was the lucky one who got to row a boat over to a creature whose *eyeball* was bigger than her. We offered a hefty tribute of gold and treasure to the pee-your-pants-level imposing creature--and asked for safe passage for our ships in return. He liked the smell of Bliz (the succubus perfume might have helped with that) and also enjoyed her flattery, so a deal was struck.

We found the pier and cave leading to the supposed Lords of Dread. After a botched attempt to make them think we were members of the Crimson Fleet (we should really try to plan things out ahead of time--but those are the pitfalls of a chaotic party), we dispatched the nasty diseased trogs who came to see who was at the door. And then discovered gruesome paintings done with decaying organs and depicting some seriously fucked up, creepy shit. Okay, so Lords of Dread might be an apt name after all.

Second night, we moved down to the trog village, wherein diseased trogs sat crowded in little huts, being in pain and seeing shit or something. ;) Plus there was a big pit filled with bodies of dead trogs. Lovely. Oh, and this was a bit of a flashback episode. We got to see Jo's mom training little Olman warriors and her friend Jakara. We also got to see wee Jo (maybe 5 or 6 years old) demonstrating that she has always been a bad liar.

We jumped right into battle with all of them--and then discovered that one of the cages at the edge of the pit held a human...a human I recognized...Jakara, my childhood friend (and recently maybe a little more), caged and going crazy trying to attack...Adamant the tiefling. Well, I was a little busy being mobbed by nasty trogs, so I proceeded to go all feral and full attack on their asses. Turns out, Jo doesn't like cages. On one attack, I rolled three crits with just one weapon. Yeah, we've become pretty gross with that--I get a few more than Bliz because I do two weapons, but we are nasty these days.

We saw two more flashbacks of Jakara, including his decision to become a totemic demonslayer after the death of his mother, and the morning he set off into the jungle where he then landed himself in this predicament, in which Father Catherly warns him to remember who Jo is when they discuss why Jakara is in such a good mood this morning. (And just who is that, Father?)

Can I just say, I love Baleful Transposition? Also, Dinosaur Stampede? Well, after the battle is done, we discover that Jakara isn't himself. Indeed, while we are able to cure the disease he's picked up from the trogs, one could say that he's acting almost...feebleminded. Oh the Jo anger. So we ask Adamant to take him back to Tanaroa and then we have to wait for him all night, instead of the few minutes he says it will take. And there's another trog from the other cage who says he wants to help us and will show us where to go. None of this improves Jo's mood at all.

So next up, we get to take a rickety wooden lift down into the bowels of the Isle of Dread to confront whatever evil nasties are down there making evil nasty pearls. Oh, and we've also discovered that there are at least 10 more pearls unaccounted for. Who has them? What do they plan to do with them? Will we be able to stop them in time? Where the fuck was Adamant all night? What did he do with the trog that he teleported away during the middle of combat?

All this and more on the next episode of Savage Tide.

Also, it is unbelievably fun to roll 3 d20's...twice. Especially when your crit range for one weapon is 15-20 and the other is 17-20. And your partner is over there slicing open arteries and stabbing people in the kidneys. And eventually, I will have Two-Weapon Rend. Because that's how I roll, bitches.
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Savage Jo
Apr. 29th, 2009 @ 02:20 pm Jo makes an effort...
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Two days of sweet, delicious gaming this weekend. We're betwixt two adventures, so we had some downtime maintenance to deal with, a few scenes here and there, some nice character development and leveling up, etc.

Points of note:

Bliz is now the subject of a delightful, rowdy song called "Short and Vicious." It was very Jaynestown in flavor, and we're still coming up with verses that rhyme with vicious.

Jo learns ever more about how to kill demons, and gets another tattoo, but doesn't cry--because stoic is the name of the game.

Urol might be able to cover a room in strawberry plants, but somehow it's more touching when the tiefling carries a strawberry plant home with him as a present. Go figure.

Jo turned down nookie. Quoi? Even I don't know what's up with that.

Oh, and now they're gearing up to find the "Lords of Dread" who are making more evil pearls of certain doom somewhere under the Isle. The catch? They have to appease a ginormous, legendary dragon turtle in order to pursue their targets. How much tribute is enough tribute? Can the perfume from Shendilavri boost Bliz's diplomacy enough to convince him not to eat us? And just who the hell are these Lords of Dread anyway? Is it really turtles all the way down?

Answers to all these questions and more in our next installment, as the heroes explore "The Lightless Depths". Bwah!
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Beat-up Jo